My Game Projects
My Game Projects
This section lists out the game projects I have involved in.
This section lists out the game projects I have involved in.
Updated in Feb 24
This page lists the projects I have involved in the past, sorted by time of completion in descending order. These projects include work project, games submitted for game jams, group and individual assignments completed during my study at KDU University College.
Kindly note that the art assets belong to the respective artists I have worked with.
Work
Project: Paper Ghost Stories: Third Eye Open
Company: Cellar Vault Games
Role: Main Game Programmer
Duration: Sep 2021 - Present
Responsibilities
- Refactor the code from the previous project to use it as the base for the new project.
- Set up the necessary widget and actor blueprints for the designer to use in the levels.
- Using C++ and blueprints, design and implement game systems (such as quest system, dialogue system, camera system, game loading and saving) that are tailored for our project.
- Debug and fix the bugs reported by our internal team or the team from the publisher.
- Localization. Configure the project so that the texts in the game can be translated into different languages.
- Package the project and upload the game to Steamwork so it can be made public during LudoNarroCon and Steam Next Fest.
Project: Paper Ghost Stories: 7PM
Company: Cellar Vault Games
Role: Game Programmer Intern
Duration: Sep 2019 - Dec 2019
Responsibilities:
- Game prototyping. Iterate game mechanics to match with the vision of the designer and artist.
- Set up the blueprints for interactable, character movement, and 3 out of the 7 mini games.
Virtual Shadow: World Tour
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A game about a guitarist embarks on a journey to find his social belonging.
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Global Game Jam Jan 2019 entry, made in 72 hours in a team of 8.
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My first hands on experience with Unreal Engine 4.
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Role: Gameplay programmer. I was responsible in doing the main menu and the bus traveling on the road scene.
Completed:
Jan 2019
School Projects
Seven Days in Blackridge
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A mobile game that requires the player to cater multiple units and fulfill their needs before they leave the hall.
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Game Project Studio 2 submission.
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Role: AI and Gameplay programmer.
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My focus was on the implementing the behavior of characters that will enter the hall in the 7 levels.
Completed:
Aug 2018