My Game Projects
My Game Projects
This section lists out the game projects I have involved in.
This section lists out the game projects I have involved in.
Updated in Sept 24
This page lists the projects I have involved in the past, sorted by time of completion in descending order. These projects include work project, games submitted for game jams, group and individual assignments completed during my study at KDU University College.
Kindly note that the art assets belong to the respective artists I have worked with.
Work
Project: Paper Ghost Stories: Third Eye Open
Company: Cellar Vault Games
Role: Main Game Programmer
Engine: Unreal 4.24
Duration: Sep 2021 - July 2024
Responsibilities
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Refactor the code from the previous project to use it as the base for the new project.
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Using C++ and blueprints, design and implement required game features and systems (such as quest system, dialogue system, camera system, game loading and saving).
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Create interactive widgets using UI assets prepared by the art team. Making sure the buttons can be navigated with gamepad.
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Identify performance bottlenecks with Unreal Insight and profiling tools, collaborate with the team to optimize the game for smooth performance on different platforms.
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Collaborate with the porting engineer from the publisher team in porting the game to console platforms.
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Localization. Configure the project so that the texts in the game translated into different languages.
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Package the game build for Steam and GOG.
Project: Paper Ghost Stories: 7PM
Company: Cellar Vault Games
Role: Game Programmer Intern
Engine: Unreal 4.21
Duration: Sep 2019 - Dec 2019
Responsibilities:
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Game prototyping. Iterate game mechanics to match with the vision of the designer and artist.
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Set up the blueprints for interactable, character movement, and 3 out of the 7 mini games.
Virtual Shadow: World Tour
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A game about a guitarist embarks on a journey to find his social belonging.
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Global Game Jam Jan 2019 entry, made in 72 hours in a team of 8.
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Role: Gameplay programmer. I was responsible in doing the main menu and the bus traveling on the road scene.
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My first hands on experience with Unreal Engine 4.
Completed:
Jan 2019
School Projects
Seven Days in Blackridge
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A mobile game that requires the player to cater multiple units and fulfill their needs before they leave the hall.
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Game Project Studio 2 submission.
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Role: AI and Gameplay programmer.
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My focus was on the implementing the behavior of characters that will enter the hall in the 7 levels.
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Made in Unity.
Completed:
Aug 2018